-vitorribeiro- wrote:cry-kane wrote:Looks cool man but 25000 polys for hair is still overkill! Might work as a cinematic asset in a very specific situation, but for a game ready character model, optimization whilst retaining fidelity is key.
Looking forward to the progress
I think you still do not understand, my friend. Of course you will have optimazação.
I with fiber mesh I will have all the lines for my hair.
Inside Maya or 3dsmax I'm going to make planes from lines. I'm going to have a low poly hair in 3ds max. Already with uv
And I've done it before. But this time I'm going to work harder.
Sorry for my awful english