I have over 5 years of Film experience, and 2 years of game engine experience. I am currently creating a "mostly" automated high quality face system for games. My tool of the trade is Maya, and i specialize in Maya facial rigging and python pipelines. I am looking for studios looking for a robust facial rigging solution. Old work "craven"can be seen here https://vimeo.com/88119491 . New R&D solutions and workflow can be seen here https://vimeo.com/250399137 . Have a good one!