Meet us at Games Industry Conference Poznan in Poland!

Attending GIC 2019? Check out Neon Noir and meet Crytek staff at the conference!

CRYENGINE will be attending GIC 2019, the games industry conference that takes place alongside Poznan Game Arena, attended by over 76,000 visitors and taking place October 17-20. Head to our booth at the event to receive live demonstrations of the technology behind award-winning titles like Crytek’s very own Hunt: Showdown and Warhorse Studios’ Kingdom Come Deliverance, meet Crytek staff working on the engine and check out Neon Noir, our ray-tracing benchmark demo. You can find out more about GIC 2019 and buy tickets by visiting


At the conference, Pawel Wojtasik, Senior Animation Programmer for CRYENGINE, and Claudio Freda, Junior Animation Programmer for CRYENGINE, will be hosting a talk introducing the new animation system in CRYENGINE and showing how it innovates within the discipline. The talk will cover both low-level animation computational code and animation controllers, which are high-level systems used to control animations on characters. The session will cover the pros and cons of our current animation controller, Mannequin, and reveal the plans to evolve our animation stack by future-proofing our system, decreasing the learning curve, and increasing accessibility to designers and technical artists.


At our booth, we will be presenting the latest features that arrived in CRYENGINE 5.6 and showing how you can take advantage of them in your projects. We will also be showcasing the ray tracing technology behind Neon Noir in our latest benchmark. Neon Noir is a demonstration of real-time mesh ray traced reflections and refractions created with an advanced new version of CRYENGINE’s Total Illumination lighting solution, rendered in real-time, in-editor. Neon Noir runs smoothly on an AMD Vega 56 GP, and our implementation is both API and hardware agnostic but will be primed to benefit from a performance uplift using the latest generation of graphics cards. This upcoming technology will make ray tracing accessible to all CRYENGINE users when it arrives in the engine.


Are you a game dev from Poland and want to visit us at the booth? We might have a special assignment for you! Get in touch with us right here if you're up for a challenge.

We look forward to seeing you at GIC 2019! As ever, we welcome your feedback on the forum, or via Facebook and Twitter, and you can also join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.
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