Page 9 of 13

Re: What are you working on?

Posted: Sat Sep 23, 2017 8:23 am
by 101craft
Castle 101 is a procedural city generator for my Water-Home models.


Image

Re: What are you working on?

Posted: Thu Oct 05, 2017 5:05 pm
by enes77
little swamp scene I'm playing around with.
Image Image Image

Re: What are you working on?

Posted: Wed Oct 11, 2017 1:28 pm
by lorik_f9
Migrate my project to 5.4 and new screenshots Image Image

Re: What are you working on?

Posted: Wed Oct 11, 2017 3:24 pm
by dhomochevsky
little swamp scene I'm playing around with.
Image Image Image
Heck! I do not understand what prevents Crytek from doing the same reflections for the Illum shader as well!

Re: What are you working on?

Posted: Wed Oct 11, 2017 3:31 pm
by natissimo
Id like to see that mirroring in movement seems pretty high as static pic but anyway setting is believeable and very natural :D damn good

Re: What are you working on?

Posted: Wed Oct 11, 2017 4:20 pm
by enes77
@dhomochevsky: Yes that would be nice, the code is there, why not implement it into illum shader :)
@natissimo: I had disabled the movement, it's static reflections, good catch! grazie amico :)

Re: What are you working on?

Posted: Wed Oct 11, 2017 6:21 pm
by graf_fridula
@dhomochevsky: Yes that would be nice, the code is there, why not implement it into illum shader :)
@natissimo: I had disabled the movement, it's static reflections, good catch! grazie amico :)
The reflections look very good indeed. I think that Crytek does this when the new material editor releases and overhauls the shader system completely ... (hopefully in 5.5).
https://www.youtube.com/watch?v=giguwjdoidU
I´m no expert in such things but the reflections in the new HUNT demo look quite good - maybe they already have implemented this internally.

In the end just a small sneak peak:
My first character of "Noises of the Zone": Sculpt, modelling, retopo, rigging already done. Texture is WIP. Rendered in Substance Painter´s Iray but will be rendered soon in Cryengine
Stalker1_WIP.jpg
Stalker1_WIP.jpg (73.3 KiB) Viewed 3348 times

Re: What are you working on?

Posted: Fri Oct 13, 2017 6:50 am
by 101craft
I use this little script to write biped's mixer tracks into a text file along with animation ranges so then I can feed the file into the engine along with the .fbx character data file (i.e. to automatically update clips without having to manually set their ranges).


Re: What are you working on?

Posted: Wed Oct 18, 2017 9:35 pm
by currve
Hello guys! Interesting stuff to see in here! Here's some recent stuff I'm working on. Any thoughts or ideas?
Image - ship is a shared model
- engine light and flares are handmade with the flare editor and custom flare alpha maps
- all meshes are using custom detail maps for maximum detail grade
- runs smoothly at 60fps with a gtx1060 6gb

Re: What are you working on?

Posted: Sat Oct 28, 2017 5:17 pm
by enes77
currve: It does look really cool.

A little Starwars driven mood ( destroyer from scifi3d )
Image