Hard to scrutinise through unknown compression artefacts

Moderators: Cry-Nic, Community Volunteers
Thanks. The most of assets made by me. Some are taken from the GameSDK (grass, some trees, stones, ground textures). In the future I plan to rework some of them. For example, I have altered some of the trees and their texture because they were low resolution and had a jagged alpha.lorik_f9 looks good. Did you make the assets yourself?
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