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Re: CRYENGINE Art Thread

Posted: Wed Dec 20, 2017 12:41 pm
by graf_fridula
After some time I thought that I should revive this thread somehow. ;)
So - without further ado - my last project.
It´s a small and fast project I did in Cryengine. Every screenshot was taken in-engine. No Photoshop used for Color correction etc.
I plan on doing more of these stuff. Critics are welcome so that I can enhance some stuff next time. Image Image Image Image I also created a short track view sequence which I´ll post soon.

Re: CRYENGINE Art Thread

Posted: Wed Dec 20, 2017 5:05 pm
by graf_fridula
The track view sequence:

Re: CRYENGINE Art Thread

Posted: Sun Feb 04, 2018 12:59 am
by adsolution
Nothing intricate on the technical side here, just a slow, surreal panscape (half an hour) through a crudely-modelled shuttle hangar, made as a background for the first two tracks of my space ambience album:


Snow Mountains

Posted: Wed Feb 07, 2018 4:14 pm
by ayanb
Inspired by Crytek's The Climb VR,This is a scene I have created with Cryengine. Each asset including the mountains are modelled and textured with Substance.
The DP count is 920 while the poly count is 1930.
Tried to add some ww2 feel with the IAF planes above also modelled and textured by me. Image Image Image I have been using Cryengine for 6 long years now.
You can see my other works in my portfolio at:
https://www.artstation.com/ayanbanerjee

Re: CRYENGINE Art Thread

Posted: Mon Feb 19, 2018 2:59 pm
by enes77
haven't uploaded something in a while. a little swamp artwork, pretty liked it.
Image Image Image

Re: CRYENGINE Art Thread

Posted: Mon Feb 19, 2018 3:56 pm
by noise
haven't uploaded something in a while. a little swamp artwork, pretty liked it.
Image Image Image

WaterVolume has not a bad SSR, but the objects located in the distance are well reflected, everything that is near is distorted both in a curved mirror. I want at last to see in the engine one high-quality SSR for all types of shaders.
Here, for example, SSR from Dishonored 2, this is not a planar reflection of this SSR! if you lower the camera, the reflection will disappear. Image

Re: CRYENGINE Art Thread

Posted: Mon Feb 19, 2018 9:48 pm
by enes77
@noise: Yes improving SSR and adding it to the reflections shader would be nice. However planar reflections (like in the picture) are possible in CE but not prior while stochastic SSR is what matters (UE4 SSR is a good example of how stochastic SSR can look like).

Re: CRYENGINE Art Thread

Posted: Sat Feb 24, 2018 11:13 am
by quasarwei
I experimented a bit with particles to create some filters/visual effects. These two are the same, they just use different blending modes. I like the one that uses multiplicative blending, even though it's susceptible to the blocky artifacting around the sun.



Re: CRYENGINE Art Thread

Posted: Fri Mar 02, 2018 7:58 pm
by graf_fridula
haven't uploaded something in a while. a little swamp artwork, pretty liked it.
Image Image Image
This is looking amazing! Very HUNT style ;)

Here are some pictures of my second Character for Noises of the Zone Image Image More can be found on my artstation portfolio: https://www.artstation.com/graf_fridula

Re: CRYENGINE Art Thread

Posted: Wed Mar 07, 2018 4:51 pm
by enes77
@graf_fridula: thanks for the comment :) an older random test scene Image Image Image