The project uses assets from the free gamesdk pack in the testing level.
Working on a project featuring all the goodies of cryengine but in a cartoon world!
So far the project got:
-Celshaded materials , like skin with SSS.
-Celshaded volumetric effects , fog clouds.
-Line rendering, outlines and internal lines from normals and depth.
-Lots of bugs and sleepless nights!
I tried at first to have a 2 step line renderer, wich draws low opacity, thick lines first. And thin sharp lines ontop, but felt like the screen got too cluttered.
Right now im attempting to use a volumetric fog mask to fade and blur outlines. As it is now they look like theyre drawn ontop of the fog
I felt like the game needs more contrast, it cant be pink and cute all the time! Basically during night time an effect is lerped in. Wich renders everything black, unless it is lit by a light source, is within viewdistance or is a sky.
Also, sorry for breaking everything you worked so hard on! D: