Posted: Sun Sep 29, 2019 8:58 am
Here are some of the shots I've grabbed from 5.5.2 and 5.6 of my 8Kx8K terrain and 16K terrain texture base.
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Thanks Cry-Flare! I actually am using the global illumination system now but thank you very much for the advice! If I got complimented by the mighty Cry-Flare I must be at least pointed in the right direction. You people are awesome! Thanks for the nod and I hope to impress you further soon! lol Peace!Very Nice!
The shadows are very dark which suggests the ambient light isn't present - I would suggest creating Environment probes or activating SVOTI. This should stop the pure black shadows in the more globally lit scenes .
Otherwise very impressive .
Hello, hey thanks for the tip but it's not my smoothness although I wish it was lol I use Substance Painter to make the material layers and I'm still getting it. I think it's actually tied to specularity but there is nothing in the documentation about this so? Maybe once I figure out which texture is doing it I can add some reflective things. It's one of the texture image channels but I haven't had the time to find it between being a 1 and 1/2 Developer team and my family. (Thankfully I have a friend in Australia as a business partner/co-writer/co-Director/investor) I need to find some decent artists and programmers to ensure I release my project before this new year is done.Perhaps adjust smoothness on the material?