I use the default "gamesdk_5.4" from Crytek and one additional asset pack called "Wilderness_Assets_1310" (also from Crytek).
I hope someone can help me with the following problem.
When I use right mouse button on the "GameSDK.cryproject" file and chose the "Package Build" option (available since CE 5.4 as fas as I know) all objects, textures, materials... are included inside the created *.paks files and not only the ones I used (placed) in my project (map). Info: A file "MAPNAME.cryasset" which includes only the used "items" I have.
The CE documentation says:
"Packages the project to a standalone build. All files that are required for the GameLauncher are moved into the build folder, together with the assets which are filtered and packaged into .pak files."
Is this a (known) problem or is this option working for others?
"Package Build" option problem - CE 5.4#1
AMD Ryzen 9 3950X @ 4.5 GHz - Patriot DIMM 32 GB DDR4-4400 - ASUS ROG STRiX X570-E Gaming - ZOTAC GeForce RTX 4090 AMP Extreme AIRO - Creative Soundblaster AE9-PE - Corsair Cooling Hydro Series H115i Pro - Acer Predator CG437KP - MS Windows 11 Pro