"Package Build" option problem - CE 5.4

#1
Hello,

I use the default "gamesdk_5.4" from Crytek and one additional asset pack called "Wilderness_Assets_1310" (also from Crytek).

I hope someone can help me with the following problem.

When I use right mouse button on the "GameSDK.cryproject" file and chose the "Package Build" option (available since CE 5.4 as fas as I know) all objects, textures, materials... are included inside the created *.paks files and not only the ones I used (placed) in my project (map). Info: A file "MAPNAME.cryasset" which includes only the used "items" I have.

The CE documentation says:
"Packages the project to a standalone build. All files that are required for the GameLauncher are moved into the build folder, together with the assets which are filtered and packaged into .pak files."

Is this a (known) problem or is this option working for others?
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Re: "Package Build" option problem - CE 5.4

#2
I cannot fully understand your issue but I think you are saying that items you have not used inside your levels are also included in the .PAK files.
This is something that cannot be done by the package system at the moment. It will include all files in your assets folder.

Do you have any other issues?
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Re: "Package Build" option problem - CE 5.4

#3
I cannot fully understand your issue but I think you are saying that items you have not used inside your levels are also included in the .PAK files.
This is something that cannot be done by the package system at the moment. It will include all files in your assets folder.
Yes, this is what I mean. Thanks for the information.
Do you have any other issues?
No, thanks for your help :)!
AMD Ryzen 9 3950X @ 4.5 GHz - Patriot DIMM 32 GB DDR4-4400 - ASUS ROG STRiX X570-E Gaming - ZOTAC GeForce RTX 4090 AMP Extreme AIRO - Creative Soundblaster AE9-PE - Corsair Cooling Hydro Series H115i Pro - Acer Predator CG437KP - MS Windows 11 Pro

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