Re: Level start video

#2
You need a license for Scaleform Video (Usm Files). Its rather expensive. Other than that there are no options. Except hire a programmer if you have renderer source access for CE3.

Sadly Crytek does not have a good and indie friendly video playback solution for CRYENGINE.

Re: Level start video

#5
Here are two links that show you how to work with CryEngine and Flash (with Vectorian Giotto and FlashDevelop. Both programs are free).
So you would basically need to create a flash animation that plays your video. Then you can start it on level start/end.
Both tutorials only cover the creation of buttons and labels and so on. They don't show you how videos are handled. But you can learn pretty well how you create something with flash and get it into the engine.

https://youtu.be/XxtzBMwPd2E

http://docs.cryengine.com/plugins/servl ... ew/1605725

Re: Level start video

#6
dignity wrote:Here are two links that show you how to work with CryEngine and Flash (with Vectorian Giotto and FlashDevelop. Both programs are free).
So you would basically need to create a flash animation that plays your video. Then you can start it on level start/end.
Both tutorials only cover the creation of buttons and labels and so on. They don't show you how videos are handled. But you can learn pretty well how you create something with flash and get it into the engine.

https://youtu.be/XxtzBMwPd2E

http://docs.cryengine.com/plugins/servl ... ew/1605725


thank you so much . this is very helpful , but can you please give me the steps to make a swf or any video as a level intro , and a swf/video at level end.
and thank you

Re: Level start video

#10
SaifeddineMn wrote:thank you so much . this is very helpful , but can you please give me the steps to make a swf or any video as a level intro , and a swf/video at level end.
and thank you


Like already mentioned: CryEngine can't play videos directly. So you can search google on how to playback videos in flash. Actually I do 't know.
However, the same processes as in the tutorials apply.
You create a function for starting and maybe stopping the video. And maybe an event for the end of the video. Then you import it as shown in the tutorials and create the .xml (just like the tutoirals).
Then just create a Flowgraph. Use the UI nodes to load/display your Flash data. And under "UI:Functions" you should find your starting function. Just call it with a Game:Start node.

Displaying something on game end is simple aswell.
Just do the same thing, except that you don't trigger the video with the Game:Start node but you can trigger it when the player reaches the end. You could use area triggers or entities for that. Depending on how your game should end.

- Jannis

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