Re: Sound

#2
Hi,
The engine's default audio solution is SDL_mixer.
The audio specific tutorial videos and the audio setup of the GameSDK example project use Wwise as their main audio middleware.
There's a minimal setup for Fmod Studio and SDL_mixer. Therefore only a few selected events produce sounds.
If you want to experience the GameSDK with a wider sound range I propose you run it against Wwise instead of SDL_mixer.
For that simply set this cvar in either system.cfg or user.cfg before booting the engine.
s_AudioImplName = CryAudioImplWwise

Here's a bit more info in getting started with Wwise and CE.
http://docs.cryengine.com/display/CEMAN ... +CRYENGINE

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