Hello, I'm most likely going to use cryengine and I have such a question for you.
What kind of game can I create with this engine? Are there any restrictions with the genre? And what genre games will make it easier on him? and why? Also I'm curious as to how things are with the multiplayer?
Yes, I also plan to switch to it from Unity3d and after reading the documentation I was frightened by the XML files. Why are they needed and why do other engines do without them?
I look forward to receiving answers to my questions)
If that, do not swear at punctuation: it was translated by Google translator from Russian.
Re: A few questions)
#2hey,
it would be interesting if you can describe your project.
In general CE5 can do every time of game.
For sure 2d games are harder to realize.
Did you check the latest documentation for migrating from Unity to CE5 ?
it would be interesting if you can describe your project.
In general CE5 can do every time of game.
For sure 2d games are harder to realize.
Did you check the latest documentation for migrating from Unity to CE5 ?
Re: A few questions)
#3Hello! Thanks for your answer.hey
Now I do not exactly know what kind of project I will create. The last thing I started doing on Unity3D is a shooter in a gloomy atmosphere, seeing in Cryengine project Game SDK I decided that this can very much help me in the genre of shooter.it would be interesting if you can describe your project.
Of course! When Crytek showed that they would change the documentation for the screenshot, I saw the guidelines for migration, I was very interested) When they came out, I certainly read them.Did you check the latest documentation for migrating from Unity to CE5 ?
Reading the rest of the documentation, I noticed that almost every aspect of the engine is associated with xml files. It seems to me, or it is somehow inflexible, for example IK mechanisms work through xml does not it mean that, for example, I can not change them during the game?
Re: A few questions)
#4Bear in mind that GameSDK is deprecated so I wouldn't rely on it too much. Some of the functionality is or will be moved to entity components though.
Re: A few questions)
#5Thank you for the warning, I will take this into account in the future.Bear in mind that GameSDK is deprecated so I wouldn't rely on it too much. Some of the functionality is or will be moved to entity components though.