Page 1 of 1

Render to Texture in Hunt: Showdown

Posted: Mon Feb 05, 2018 12:45 pm
by cinnabear
While watching a gameplay video of Hunt recently, i noticed this really neat effect, after the player has picked up a clue a visual portal is opening to another place. I could be wrong but It looks to me like render to texture. Something i haven't seen done before in Cryengine so far.
I would like to know if this is indeed Render to Texture and if we fellow Cryengine user will get a introduction to this technology in the future? Image

Re: Render to Texture in Hunt: Showdown

Posted: Sat Feb 17, 2018 4:06 pm
by creating1
could it not just be a hole in the floor with a model blocking it at the start then hide on pick and leave a proxy in place.
or could be an alpha map with the group of objects below

who knows and even if it is render to texture we wont see it for awhile

Re: Render to Texture in Hunt: Showdown

Posted: Sat Feb 17, 2018 4:42 pm
by lavizh
Could just be a hole in the ground with a dissolving decal on top with fancy ass particles coming out.

Re: Render to Texture in Hunt: Showdown

Posted: Sat Feb 17, 2018 4:43 pm
by noise
Render to Texture from Crytek you will wait! Elementary technology that can be seen in games ten years ago. 2018, and such technology is still not in priority

Re: Render to Texture in Hunt: Showdown

Posted: Sat Feb 17, 2018 4:53 pm
by creating1
do like the fancy particles must admit.

Re: Render to Texture in Hunt: Showdown

Posted: Sun Feb 18, 2018 3:52 am
by cinnabear
The possibility of modified meshes with the hole just integrated totally makes sense and that also was my first thought, however there are some problems with this assumption.
1# The places where portals cold appear would be very limited. Only on very specific places, as the tube like geometry needs to be hidden. So on Ground level or on top of inaccessible and inscrutable Geometry
However:
2# Portals appear on thin Geometry you can walk underneath like Platforms, Bridges, 2nd floor in a building.
3# Portals also appear on, or very close to Terrain that would make it necessary to cut holes into the Terrain and/or create a custom Mesh which resembles the replaced terrain part and integrates flawlessly.

I am at this point very certain that this here is indeed Render to Texture in action.

You can see here the portal spawns on a platform. You can even see it underneath Image Image

Re: Render to Texture in Hunt: Showdown

Posted: Sun Feb 18, 2018 4:32 am
by OrkhanAliyev
If Hunt uses this function, does it means realtime multiviewport can be brought soon?