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Re: CRYENGINE Wishlist Community

Posted: Mon Mar 19, 2018 9:05 pm
by ahmad0karami
Cryengine 5.5 is what we are looking forward to and hope to see more functions and opportunities in the future!
What really lacks, so it's freedom in Schematyc. FlowGraph has already become obsolete, it has long been known and perhaps it is really better to remove it than to try to combine these two systems.

* Integrate the FG into the Schematyc, making a single tool.
* Make detailed documentation.
* Make the user interface editor, which will be based on the schematyc.


This is perhaps the most important thing for me at the moment.

Thank you Crytek for your work and efforts!
YES , I AM AGREE WITH YOU COMPLETELY , THIS IS BEST SUGGESTION.

Re: CRYENGINE Wishlist Community

Posted: Tue Mar 20, 2018 4:33 am
by pati6op
Cryengine 5.5 is what we are looking forward to and hope to see more functions and opportunities in the future!
What really lacks, so it's freedom in Schematyc. FlowGraph has already become obsolete, it has long been known and perhaps it is really better to remove it than to try to combine these two systems.

* Integrate the FG into the Schematyc, making a single tool.
* Make detailed documentation.
* Make the user interface editor, which will be based on the schematyc.


This is perhaps the most important thing for me at the moment.

Thank you Crytek for your work and efforts!
YES , I AM AGREE WITH YOU COMPLETELY , THIS IS BEST SUGGESTION.

We will wait and hope that our prayers will be heard :)

Re: CRYENGINE Wishlist Community

Posted: Sat Mar 24, 2018 9:53 am
by alecchalmers
To dilute tiling, you need to import into the engine a lot of identical models with differently colored vertexes, because vertex blending does not work right in the engine, without using 3D Max.
This feature is very important from an environment art perspective. I was doing this in UDK years ago and thinking this must be right around the corner for CryEngine. I guess a shader graph will supply this functionality though.

Re: CRYENGINE Wishlist Community

Posted: Sat Mar 24, 2018 10:36 am
by ce5vxgi3d
Time to drop old flash based UI and move to Schematyc. More independent CE5 becomes from old closed third party libraries then better.

Re: CRYENGINE Wishlist Community

Posted: Sat Mar 24, 2018 11:13 am
by lavizh
Time to drop old flash based UI and move to Schematyc. More independent CE5 becomes from old closed third party libraries then better.
Perhaps expose this to Schematyc nodes?
https://github.com/fairygui/FairyGUI-cryengine

Re: CRYENGINE Wishlist Community

Posted: Sat Mar 24, 2018 5:17 pm
by ce5vxgi3d
Time to drop old flash based UI and move to Schematyc. More independent CE5 becomes from old closed third party libraries then better.
Perhaps expose this to Schematyc nodes?
https://github.com/fairygui/FairyGUI-cryengine
Thanks, but lets wait if CE5 invents something out of box and that is not based on .NET

Re: CRYENGINE Wishlist Community

Posted: Sun Mar 25, 2018 4:23 am
by mknmknmknjk

Re: CRYENGINE Wishlist Community

Posted: Mon Mar 26, 2018 3:48 pm
by ahmad0karami
please add one option for build game -> Android Game
please insert UI Elements to add components button (properties) for insert UI Text / UI Image / UI Button ,etc to 3D world game
please publish more documents for C# / Schematyc
please add UI Editor (UI Elements ) to Schematyc
please delete Flowgraph
please delete Lua
please add all nodes Flowgraph to Schematyc
Please add snow/wind/cable/gravitybox/rainbow /geomcache /destructible mesh , etc components to list components

Re: CRYENGINE Wishlist Community

Posted: Thu Mar 29, 2018 3:11 pm
by ahmad0karami
is possible , CE team implement my Idea?
when I import one texture (diffuse) , the exist settings show me , that , maps can be create with related to the parameters : Normal-map , Height-map , AO-map , etc
please check out Knald Software of Eat3D company :-)

Re: CRYENGINE Wishlist Community

Posted: Thu Apr 05, 2018 1:55 pm
by ahmad0karami
I see Lua Component Entity at Lumberyard
I see Javascript Component GameObject and C# Component GameObjetc at Unity.
Please add C# component and Schematyc Component to CryEngine 5.5 or 5.6
Please Delete Flowgraph
Please Delete Lua