Using 5.4, I saw that when I try to activate SVOGI in the level settings, it gives me an error:
It seems to barely be working too. The shadows are still very, very dark and it overall doesn't seem to be working properly like it did for me in 5.3. Any suggestions?
Code: Select all
[Assert] Target pass needs to have a valid renderpass for compilation. Call CPrimitiveRenderPass::BeginAddingPrimitives first (Condition: targetPass.GetRenderPass() && targetPass.GetRenderPass()->IsValid())[line 145] [File=D:/jk/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/PrimitiveRenderPass.cpp]