Re: Spawn inside car

#3
Hi can you provide a exemple like I said I'm new in cryengine I think will be great because I'm pretty sure a lot of people have that problem too looks simples but if we don't have a clue it's complicated.

Thank you so much for the information

Re: Spawn inside car

#5

Code: Select all

bool CGamePlugin::OnClientConnectionReceived(int channelId, bool bIsReset)
{
   // Connection received from a client, create a player entity and component
   SEntitySpawnParams spawnParams;
   spawnParams.pClass = gEnv->pEntitySystem->GetClassRegistry()->GetDefaultClass();
   spawnParams.sName = "Player";
   spawnParams.nFlags |= ENTITY_FLAG_NEVER_NETWORK_STATIC;
   
   // Set local player details
   if (m_players.size() == 0 && !gEnv->IsDedicated())
   {
      spawnParams.id = LOCAL_PLAYER_ENTITY_ID;
      spawnParams.nFlags |= ENTITY_FLAG_LOCAL_PLAYER;
   }

   // Spawn the player entity
   if (IEntity* pPlayerEntity = gEnv->pEntitySystem->SpawnEntity(spawnParams))
   {

Re: Spawn inside car

#9
maybecode wrote:Finally is working .
Thank you this resolve my problem :)

Car.jpg


Hey Maybecode,

Interesting this picture works considering there is only an EntityID being fed nto the Vehicle:Enter. In this regard there is no trigger to call this node.

Collin

Who is online

Users browsing this forum: No registered users and 2 guests

cron