BenMartin wrote:Hi cinnabear,
I'm using the latest CE version 5.4.
I see that you were able to make this work.
Need to investigate this further... care to share some of your settings to achieve this?
Maybe some print-screens of the setting values on the local Volume fog and the spotlight?
There are no particular settings for the fogvolume or the spotlight itself to make it work, but there some cvars and enviroment settings to keep in mind to get the visuals the way you want them.
Environment Editor/Volumetric Fog:
If you keep the range as low as possible for your needs and you bump up the texdepth you can optimize the quality for the ray marching.
BenMartin wrote:By the way, when you activate the e_VolumetricFog=1 did you also received the [ REQUIRE_APP_RESTART ] info?
Tkx in advance.
No, i don't have this issue. Did you make sure your r_DeferredShadingTiled is set to greater than 0 ?