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How do I extract the .pak files in the 5.6 engine?

Posted: Tue Apr 13, 2021 12:03 am
by AlexMax
My goal was to decrypt and join the parts of .dds files (.dds.1, .dds.2, .dds.3, etc.) as .tif files that I saved in normal folders, using the crytif plugin.
What I noticed in the engine is that, for him to understand these parts as a single .dds file, all these parts are registered in a .cryasset file in the 'filepath' section ('datafiles' for the 'assetbrowser').
I'm having trouble creating particle board textures in .tif-alpha files because of that! ... sp=sharing