Decals as in DECALmachine!

What's the idea! The decal material has separate opacity multipliers for Diffuse \ Normal \ Spec \ Gloss. This works great on decals that, for example, should carry one information about Normal, while Diffuse \ Spec \ Gloss opacity = 0. But if you need a decal like in the screenshot, the recess only carries information about Normal, and the bolt is full PBR material. We need a second Alpha mask that will limit the opacity multipliers
DECAL.png (278.67 KiB) Viewed 1276 times

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