Re: Tesselation

#4
OK ! But I think it would be great to add it.
The terrain in principle must be completely recycled! Nothing really has changed since CE2, there’s not even a seemingly standard thing like Splatmap, and there are strict restrictions on the size of the terrain. At least sometime I saw that someone would make a beautiful realistic terrain on this engine, not a forest or other environment filled with geometry, but simply a terrain like on UE4 !? So I have never seen, because the terrain is very outdated

Re: Tesselation

#6
However, CE remains a great game engine !
NO! In addition to Crytek, no one can work on this engine, all developers are simply drowning in bugs. All tools are outdated and very very uncomfortable. I look at development Star Citizen and after so many years I see bugs that were still in CE2. Nothing changes

Re: Tesselation

#7
NO! In addition to Crytek, no one can work on this engine, all developers are simply drowning in bugs. All tools are outdated and very very uncomfortable. I look at development Star Citizen and after so many years I see bugs that were still in CE2. Nothing changes
So, which game engine do you prefer, noise ?

Re: Tesselation

#9
However, CE remains a great game engine !
NO! In addition to Crytek, no one can work on this engine, all developers are simply drowning in bugs. All tools are outdated and very very uncomfortable. I look at development Star Citizen and after so many years I see bugs that were still in CE2. Nothing changes
Why are you having such a hard time using it? Im developing my game just fine on CE 5.6.5. Perhaps have a look at the documentation and countless youtube tutorials if you are struggling?

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