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r_ShadowPoolMaxFrames

How to solve this issue? plus how to save all CVars to load automatically instead of typing them each time in the editor?
Any help is apprecieated.
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r_ShadowPoolMaxFrames
CryEngine does not bake shadows.Fantastic info but 12 Lights Cast Shadow only? that's very low so can we BAKE the shadows instead of making them dynamic?
That is why I chose it over Unreal although I like unreal but I wanted everything dynamic, I guess I will work hard to design the levels with 12 shadow casting lights and search for a solution might be there.CryEngine does not bake shadows.Fantastic info but 12 Lights Cast Shadow only? that's very low so can we BAKE the shadows instead of making them dynamic?
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r_ShadowCastingLightsMaxCount
I am using 5.6.2. version and for me this cvar does not work. Perhaps in new versions they fixed it.Hey @adrov19 did you check this
it was 12 I set it to 30 it worked there are 30 lights now that can cast shadows!Code: Select all
r_ShadowCastingLightsMaxCount
Keep it in your record it's handy.
I set it to 30 but whenever I restart the editor it gets back to 12, maybe there is something I should set somewhere.I am using 5.6.2. version and for me this cvar does not work. Perhaps in new versions they fixed it.
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