i have a strange problem with my current project. As soon as i enable my road or river the volumetric fog and the volumetric clouds are completly gone. I have attached 3 Screenshots.
Here in the first image the road is disabled and the volumetric fog is working as intended.
In this image i enabled the road and the fog is gone.
This is the material for the road.
I hope that someone can help me with that issue.
Has the clouds >scaled up beyond 'stable value' and is any intersections regards to Roads overlapping? intersecting any paths or areas ? I encountered this glitch a while back It could be ToD vaules gone mad, Try resetting ToD or even only defaulting the volumetric fog values only, If that fails try resseting all of the mtrl's shaders, if that don't work Delete road, remake it from scratch.
The problem persists even if clouds are not enabled. Roads or paths are not overlapping or intersecting anything. I remade the whole TOD already. I disabled POM and Offset bumb mapping in the road material what fixed the error but my road is now invisible.
I just had vision - Is because the Road is too wide? Narrow wideness of road see what happens. Or it was because the road had too much sharp curve, One of those is solution if rember correctly.
The wideness didnt change anything (created a perfectly straight road to exclude the sharp turns). What fixed it for me was setting the Emissive Intensity (kcd/m2) inside the material to 0. Now it works perfectly.
Thank you so much
Thank you so much
This may only be temporary fix If the whole mtrl file currupted some how then as soon as (after made change Emissive intensity) Restarted level and not fixed back starting point glitch. Any change make to mtrl will 'Snap the road back into visibility' - If all fails delete the material fron HD and make new road material from scratch.What fixed it for me was setting the Emissive Intensity (kcd/m2) inside the material to 0