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Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 11:29 am
by travismix1980
Hi,
I have been checking out CryEngine 5 for the last 2 days and other than the code side of things which I haven't even looked into yet I have to say that I am really enjoying the engine and want to use it for my project. I have a concern though and that started when I saw Wwise is used. A Wwise license can get really expensive really quick but I was glad to see that there where alternatives, however that made me start to wonder if there was other middleware in the engine that needed licensed that would end up costing me money when I released a game.

Long question made shorter...
How much middleware is in Cry Engine 5 that requires licensed [costs money] or is it just the audio system?

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 1:24 pm
by cry-thomas
Hi,
For audio I can say that CE currently supports Fmod Studio, SDL_mixer and Wwise. Where Fmod Studio and Wwise are professional production tools that have different support/licensing models depending on team size and budget. SDL_mixer on the other hand is a cost free alternative that is sufficient for projects with little audio needs/requirements. Be aware though that SDL_mixer is a simple low level audio renderer without extended functionality.

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 1:32 pm
by travismix1980
FMod I like better personally so that works. Are there any other middleware in the engine or is it just the audio tools that use it?

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 3:38 pm
by lavizh
If you want video playback in CRYENGINE you need a Scaleform Video license by Autodesk. It's not included ofcourse due to the expensive nature of it.

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 4:41 pm
by WhatsThatFunction
You can apply for a free Limited Commercial Licence for WWise, making it affordable for indies (which can be upgraded when needed with, lets say, Steam Early Access funds). It typically allows for either up to 200 or 500 sounds in your wwise project.

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 10:17 pm
by ce5vxgi3d
CryEngine should switch to FFmpeg for independent video playback.

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 10:23 pm
by lavizh
CryEngine should switch to FFmpeg for independent video playback.
A programmer can already do that now. All it takes is one coder with enough determination and effort. Yet nobody is willing :(

Re: Hidden Costs with Middleware???

Posted: Tue Jul 11, 2017 10:47 pm
by travismix1980
Thanks everyone for the answers. I personally think FMod has the better option for indie devs when it comes to licensing especially if you need more than 500 sounds which is what Wwise site says you get with the free version. Fmod gives you one free game license a year and I would expect that anything you would build with cry engine would take at least that long to build something worth publishing. Really appreciate the feedback though as I was a little worried about not getting an answer back with all the rumors that cry engines forums are dead. Glad to see that it is not the case :)

Re: Hidden Costs with Middleware???

Posted: Wed Jul 12, 2017 12:37 am
by travismix1980
If you want video playback in CRYENGINE you need a Scaleform Video license by Autodesk. It's not included ofcourse due to the expensive nature of it.
what type of video playback requires Scaleform and any idea what the cost is on that license. Is video playback mean if I created a video file like a mpeg or mp4 file and tried to play that or would it also cover 3d animation files from maya or 3ds max, or cutscenes made with the cinematics tool built in or for example some image files with audio or text such as games like divinity original sin uses for its opening cutscene?

Re: Hidden Costs with Middleware???

Posted: Wed Jul 12, 2017 1:29 am
by zeph
CryEngine should switch to FFmpeg for independent video playback.
The license for ffmpeg isn't really optimal for a commercial integration. Certain clauses flat out make it unusable for games where data integrity is an absolute must.