Page 1 of 1

Crysis Animation Set Question

Posted: Sat Nov 30, 2019 12:30 am
by naturalglitch
Hi!
I downloaded the animation set a while ago, but I'm so new to everything I never figured out how to use them; is there a guide or a video on it? Sorry for the newb post.

Re: Crysis Animation Set Question

Posted: Tue Dec 03, 2019 4:11 pm
by Alekseiv
Hi naturalglitch,
what are you trying to achieve with the set of animations ?
These are assets and it is very much up to the user to explore what can be done with this.

Re: Crysis Animation Set Question

Posted: Tue Dec 03, 2019 10:51 pm
by naturalglitch
Hi! I wasn't expecting such a quick response.
Sorry for not clearing up what I meant. Here's hoping I do a better job this time.
While I love all the animations the character in CryEngine V comes with (mirroring that of Alcatraz and later Prophet have), there are some previous animations I miss from the first Crysis (the character able to punch even without having a weapon, moving his arms when he runs, having a pick-up-items animation — I know Crysis 2 and 3 had this, but I can't seem to use it); I would like to know if there was a way to combine the stock animations with the set?

Or, maybe it would be easier if a new character had all the Crysis Animation Set instead of "porting over" a select few; I'm not even sure how to do that. Like I said: I'm new and bad at a lot of this — but I'm willing to learn, of course!

If I'm rambling, I apologize. I do that.

Re: Crysis Animation Set Question

Posted: Wed Dec 04, 2019 4:07 pm
by Alekseiv
No problem, you're always welcome to ask.
If you are asking about this specific package - https://www.cryengine.com/marketplace/product/CEMP-2184 .
These are animations that could be used with all sorts of skeletons in animation software, they just need to be retargeted.
But there are neither skins nor skeletons bundled in this package, so you would have to set it up on your own before importing / using inside the engine.
You could work those into gamesdk or your own characters if you so wish this would require you to work with skeletons and animations of Gamesdk characters as well.

Re: Crysis Animation Set Question

Posted: Thu Dec 05, 2019 12:03 am
by naturalglitch
Ah, I see. This makes it all clear — thanks!
As far as using them in the gamesdk, is there a guide someone can point me to (I'm more of a visual person, so a video would be great, but I'll take any explanation)? As much help as I need, I doubt anyone here would like to give me a personal account on this thread; that's way too much to ask, and you have gone above and beyond.

Re: Crysis Animation Set Question

Posted: Thu Dec 05, 2019 9:05 am
by Alekseiv
I would recommend starting here https://docs.cryengine.com/display/SDKD ... t+Creation and https://www.cryengine.com/tutorials/vie ... -animation .
You will need to use 3d modelling / animation software for this and therefore look up the tutorials on how to use that first.
The animations of the gamesdk character itself are kept in your gamesdk folder : animations.pak . If you extract this, you will be able to access the animations which are ready for importing.
For example \CRYENGINE Launcher\Crytek\gamesdk_5.6\GameSDK\GameSDK\animations\human\male\deaths contains the gamesdk human character death animations and so on.
You can import the skeletons of gamesdk character, retarget the imported crysis animations, export that and add into the gamesdk.

Re: Crysis Animation Set Question

Posted: Thu Dec 05, 2019 9:29 pm
by naturalglitch
This is all amazing! This is precisely what I needed!
Thanks a million!

Re: Crysis Animation Set Question

Posted: Fri Dec 06, 2019 9:01 am
by Alekseiv
You're welcome!
It's also worth mention that all the assets of gamesdk are in paks. So I would recommend extracting all the paks. For instance skeletons are actually in objects-part0.pak.