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Talking AI / Talking Bot.

Posted: Wed Nov 27, 2019 7:44 pm
by breef_ua
Hello. I work on sounds for bots during an alarm. And I noticed such a problem.
If you put 3 bots. Put one bot with your back. And the other two bots face the player. And snap to the first bot sounds flowgraph. Then he, without even seeing the player, begins to play sounds. Because the player is seen by two other bots, although they are in no way associated with the first bot's floodgraph. As far as I understand, this alarm node works simultaneously on all bots in the scene. I tried differently binding nodes to one bot, but this never works. Any thoughts how to solve this?

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Re: Talking AI / Talking Bot.

Posted: Fri Nov 29, 2019 1:55 pm
by Alekseiv
Hi, unfortunately the linked images are not visible. Could you perhaps attach the screenshots to the post here ?

Re: Talking AI / Talking Bot.

Posted: Fri Nov 29, 2019 9:59 pm
by breef_ua
Uploaded

Re: Talking AI / Talking Bot.

Posted: Wed Dec 04, 2019 10:15 am
by Alekseiv
For some reason the images are not visible on my end.
Can you see them yourself in the updated post ?

Re: Talking AI / Talking Bot.

Posted: Fri Dec 06, 2019 3:16 pm
by breef_ua
For some reason the images are not visible on my end.
Can you see them yourself in the updated post ?
https://ibb.co/WtqMvmV
https://ibb.co/dtp9HR7
https://ibb.co/FHHMjHg

Re: Talking AI / Talking Bot.

Posted: Mon Dec 09, 2019 4:14 pm
by Cry-Flare
AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.

Re: Talking AI / Talking Bot.

Posted: Mon Dec 09, 2019 8:16 pm
by breef_ua
AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Well, OK. But what node should I use if AlertnessState global? GroupAlertness?

Re: Talking AI / Talking Bot.

Posted: Mon Dec 09, 2019 8:17 pm
by breef_ua
AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Is the node drawing properly built in my place?

Re: Talking AI / Talking Bot.

Posted: Tue Dec 10, 2019 4:28 pm
by breef_ua
Agreed