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Anti-aliasing in the editor!

Posted: Tue Nov 19, 2019 4:26 pm
by noise
The problem is still with 5.5, the editor is certainly just an environment, but I want the render in the editor and in the game to be the same. For example, you do a sequence to collect a video with a stable FPS, but there is no Anti-aliasing!

Re: Anti-aliasing in the editor!

Posted: Tue Nov 19, 2019 5:57 pm
by just_saiyan
Try using the CVar r_AntialiasingModeEditor with values from 0 - 4 . With the values being the same as the CVar r_AntialiasingMode.
For some reason this seems to change the AA mode that is used in the editor, even though the CVar's description says a different thing. Would be great if this can be confirmed to be intended.
Overall I seem to notice a difference and it seems to be using the right AA modes, so hopefully this solves you're issue.

Re: Anti-aliasing in the editor!

Posted: Tue Nov 19, 2019 8:22 pm
by noise
Try using the CVar r_AntialiasingModeEditor with values from 0 - 4 . With the values being the same as the CVar r_AntialiasingMode.
For some reason this seems to change the AA mode that is used in the editor, even though the CVar's description says a different thing. Would be great if this can be confirmed to be intended.
Overall I seem to notice a difference and it seems to be using the right AA modes, so hopefully this solves you're issue.
Yes it works, before one CVar team was responsible for Antialiasing in the Editor and in the Game. I didn’t even think that now there may be 2 teams

Re: Anti-aliasing in the editor!

Posted: Tue Nov 19, 2019 10:23 pm
by just_saiyan
Yeah it's a bit weird especially with the description. I found this out back in 5.5 or earlier I think, just never got around to questioning it. It would be great, if like you said, it got merge back into 1 CVar again.