Re: Why proxy flashing in red

#11
Thanks a lot guys, but none of the above ideas work, I created a brand new object with only 1500 polys, and made a copy of it for the proxy --> red.
I can't use the idea of submaterial to select a texture with physicalize option due to the fact that I have more than 1 texture for the entire building ( different texture for walls and floors).
Just to let you know that the boat in the Forest level has the same problem.
if you're going to use multiple texture you're forced to use submaterial and divide the mesh wich his proper ID otherwise you can't give different proxies, post a screenshot please,you're of course doing something wrong because for me it's working good with every object, just giving ID's, as well an appropriate ID for the proxy
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