if you're going to use multiple texture you're forced to use submaterial and divide the mesh wich his proper ID otherwise you can't give different proxies, post a screenshot please,you're of course doing something wrong because for me it's working good with every object, just giving ID's, as well an appropriate ID for the proxyThanks a lot guys, but none of the above ideas work, I created a brand new object with only 1500 polys, and made a copy of it for the proxy --> red.
I can't use the idea of submaterial to select a texture with physicalize option due to the fact that I have more than 1 texture for the entire building ( different texture for walls and floors).
Just to let you know that the boat in the Forest level has the same problem.
Why proxy flashing in red
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