Now engines create entire universes, Cryengine cannot get out of these rigid frames 4096x4096, even some kind of geometry object cannot be larger than these sizes. Here I am interested in thinking Crytek size? Once upon a time there was a discussion that Crytek is preparing a technology, Segmented World, but they forgot about it and it disappeared from the radars altogether. There is Big World Editing in the roadmap, but with the engine refresh rate, this technology may appear when my grandchildren appear, I'm curious Crytek is already considering this technology
Here is technodemo BEYOND GOOD AND EVIL 2, what scale!

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