Page 1 of 1

Normals from imported Model (.fbx) are not correct displayed in Engine

Posted: Thu Jun 27, 2019 6:08 pm
by adorran
You can see in the first picture that the normals of the left pillar are not correct displayed. This happens with all "subobjects" in the model that are duplicated AND mirrored. The model is created in Blender and according to Blender the normals should be correct as you can see in the second picture.
Does Somebody know the reason for that and how to fix it?

* Win 10
* CRYENGINE Sandbox - Build 425
* Blender 2.79
* Model has no Texture

CRYENGINE (examplelevel):
Image
https://imgur.com/MJxlWmp

Blender 2.79:
Image
https://imgur.com/zK8cwtw

Re: Normals from imported Model (.fbx) are not correct displayed in Engine

Posted: Mon Jul 29, 2019 4:37 pm
by Cry-Flare
It looks like there are smoothing groups applied, can you confirm this?

Re: Normals from imported Model (.fbx) are not correct displayed in Engine

Posted: Sat Aug 03, 2019 12:40 am
by spaceman2003
I'm also have the same problem by smoting. And export to cryengine. But have it better white convert to OBJ mesh.