Normals from imported Model (.fbx) are not correct displayed in Engine

You can see in the first picture that the normals of the left pillar are not correct displayed. This happens with all "subobjects" in the model that are duplicated AND mirrored. The model is created in Blender and according to Blender the normals should be correct as you can see in the second picture.
Does Somebody know the reason for that and how to fix it?

* Win 10
* CRYENGINE Sandbox - Build 425
* Blender 2.79
* Model has no Texture

CRYENGINE (examplelevel):

Blender 2.79:

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