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How do I enable spec in dif alpha of Blend Layer?

Posted: Tue May 28, 2019 10:34 am
by Victal
There's no more gloss map difalpha to check to use the spec in my difuse alpha. The option was removed and there's nothing explaining how to utilize the spec in my main and seconary blend texture. Thanks

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Wed May 29, 2019 6:22 pm
by Victal
Anyone?

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Tue Jun 04, 2019 7:01 pm
by Victal
Do people not use blend materials on cryengine? Why can no one help with this

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Wed Jun 05, 2019 4:36 pm
by noise
You better describe what result you want, you can attach a screenshot

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Wed Jun 05, 2019 7:57 pm
by Victal
You better describe what result you want, you can attach a screenshot
I simply need my blend texture to use a spec map. Currently I can't attach a spec to my second diffuse.
Untitled-1 copy.jpg
Untitled-1 copy.jpg (275.43 KiB) Viewed 2732 times
Documentation says to put it into my diffuse alpha but it doesn't make any difference where I put it because results are the same. I can't really be nay more straight forward about what I want. I have a second diffuse. I can't add a spec map to it.

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Thu Jun 06, 2019 6:03 am
by noise
Yes, in the parameters there is a slider for the specular intensity of the second material, but there is no slot for the texture. It turns out you can not mix two different types of metals, such as gold and copper. You can mix the metal that goes in the first layer and the dielectric in the second layer

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Thu Jun 06, 2019 7:57 pm
by Victal
Yes, in the parameters there is a slider for the specular intensity of the second material, but there is no slot for the texture. It turns out you can not mix two different types of metals, such as gold and copper. You can mix the metal that goes in the first layer and the dielectric in the second layer
When you say I can't mix metals do you mean I can't use two specular maps? Is there another way I can achieve the results I want? Do I just use a gloss map and try and replicate those details or how should I go about doing this? I have metal and rusted metal for my blend diffuse maps.

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Fri Jun 07, 2019 9:26 am
by noise
And if you mix the metal for which you need a specular map and a rust dielectric which can be used without a specular map
1111111.png
1111111.png (1.64 MiB) Viewed 1806 times

Re: How do I enable spec in dif alpha of Blend Layer?

Posted: Sat Jun 08, 2019 9:11 am
by Victal
And if you mix the metal for which you need a specular map and a rust dielectric which can be used without a specular map1111111.png
That's a good idea. Until recently I hadn't realized rust was treated as a non metal and didn't need a specular. Thanks for your help