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Quick AI Question

Posted: Wed May 08, 2019 1:49 am
by naturalglitch
Is there a way to make them...smarter, as it were?
I remember the enemies in Far Cry—even on easy—put up more of a fight than most FPS' of today on hard difficulty, and I was wondering if there was a way to emulate that kind of tenacity.

Re: Quick AI Question

Posted: Wed May 22, 2019 4:45 pm
by Cry-Chris
The AI in GameSDK uses the Modular Behavior Tree
https://docs.cryengine.com/display/CEPR ... =AU68EEKL7

You can write your own, or modify an existing one.
The Default one used is the SDK_Grunt_07

We will soon have a Modular Behavior Tree editor as mentioned on our roadmap:
https://www.cryengine.com/roadmap

Re: Quick AI Question

Posted: Sun May 26, 2019 4:48 pm
by naturalglitch
Awesome! Thanks for the reply.
After reading my comment, it seems like I'm saying the AI in the engine is bad, which is not the case; I want a way to—more or less—stop people from complaining about how lousy enemy AI is and I remembered how strong it was in previous Crytek games.
I'm bookmarking the links you provided, by the way.
Thanks again!