Immortal Particles?
#1How can I make immortal particles? What would not be updated, and always keep the shape if the particle is moved
Moderators: Cry-Nic, Community Volunteers
The fact is that the particle with Location: Geometry should link to the static mesh on the map, then Location: Geometry works. If you create geometry in the particle itself Location: Geometry does not work. But the node is very useful, I most likely still don’t understand something, need to understand further!You can use Motion:MoveRelativeToEmitter to lock the particles to its parent. If you spawned the geometry as a node in the particle you will also need the Motion:MoveRelativeToEmitter on it so it will follow the emitter entity. Make sure to set Angular Inherit to 1 as well so it will also follow the rotation
MoveRelativeToEmitter.PNG
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