I'm still hard at work developing my simulator. The latest development is what I call the world system: in effect it packs the entire surface of Earth into Sandbox. It does this by automatically creating and moving scenery objects (e.g. buildings and trees), so the entire surface of Earth can be populated with dense scenery as you fly or drive along.
You can see a couple of train screen shots.
The main features of the train system are:
0 All train vehicles are full vehicle entities that can be entered with the F command and fully driven by the player.
0 When train vehicles run into each other they are automatically coupled to form trains, allowing full shunting operations.
0 The player can naturally walk inside vehicles, even when travelling at high speed - the player can walk from one carriage to the next in a train.
0 Trains also work in AI mode, including execution of commands when waypoints are reached.
0 As rail tracks are dynamacilly placed and deleted as the train moves forward, rail tracks can be very long e.g. hundreds of kilometers long.
0 Trains can switch between main and branch tracks.
0 The simulator editor allows the creation and editing of rail tracks
0 All simulator vehicles are created with Lua code.
0 The Aircraft Factory program (a standard part of the simulator) allows users to create new vehicles (e.g. a locomotive) without the need to do any Lua programming.
The simulator is for Cry Engine 3. I may develop it for CE5, but CE3 is more suitable (and I think the CE3 Sandbox interface was far better).
If you are interested I would be delighted to discuss it in more detail, and answer any questions you have. It would certainly be possible for you to test it, but you would need to install CE3 (version 3.58).
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