How do I Utilize other Material Channels in Cryengine?

I see very little documentation to explain what material settings allow me to use a specular map stored on my difuse. I'm trying to save memory by putting multiple maps into one but I see nothing about doing so. I checked the documentation, youtube videos and other sources. I'd like to store opacity maps, specular, emitance and normals all in one if possible and if I can't in one, how do I best do this otherwise? As an example, utilizing your alpha/opacity map in the engine is as simple as adjusting the alpha test and opacity but what if I want to use a spec map stored on my difuse?

Thanks for the help. The first aid section is completely dead.

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