I see very little documentation to explain what material settings allow me to use a specular map stored on my difuse. I'm trying to save memory by putting multiple maps into one but I see nothing about doing so. I checked the documentation, youtube videos and other sources. I'd like to store opacity maps, specular, emitance and normals all in one if possible and if I can't in one, how do I best do this otherwise? As an example, utilizing your alpha/opacity map in the engine is as simple as adjusting the alpha test and opacity but what if I want to use a spec map stored on my difuse?
Thanks for the help. The first aid section is completely dead.
Anyone? I have old tutorials that show these features in shader generation parameters. They're not there anymore. The documentation on this is garbage. Clearly crytek doesn't care about providing any sort of explanation on how to use alpha maps stored in your _diff or _ddn or spec or any of them.