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Cached shadows

Posted: Thu Jan 31, 2019 5:12 am
by OrkhanAliyev
Can anyone tell me, how can I use the cached shadows feature? Turning on&off?

Re: Cached shadows

Posted: Thu Jan 31, 2019 6:21 am
by lavizh

Re: Cached shadows

Posted: Thu Jan 31, 2019 10:16 am
by activteam
Hi, I would check this https://docs.unrealengine.com/en-us/Eng ... amicLights it works also for exhibition design

Re: Cached shadows

Posted: Thu Jan 31, 2019 11:11 am
by lavizh
Not really related to CRYENGINE though.

Re: Cached shadows

Posted: Thu Jan 31, 2019 9:27 pm
by OrkhanAliyev
I wonder if it's something like Occlusion Mesh? (1)Is that possible to bake it like how we do with Occlusion Mesh? (2)Any way to turn it on/off or only flowgraph? (3) Does it only work in pure game mode(I tried but could not get anything so far)?

Re: Cached shadows

Posted: Thu Jan 31, 2019 9:28 pm
by OrkhanAliyev
Crytek says that it exist, But does not give any tip to turn it on :D

Re: Cached shadows

Posted: Fri Feb 01, 2019 6:53 am
by lavizh
Check the bottom page. There are cvars to switch on and off.