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How to make correct PathFinding for large size entity in cryengine?

Posted: Fri Dec 14, 2018 6:12 am
by Sophie74
I have been confused by the pathfinding problem for a few days, it seems that the space between generated path and forbidden area are constant. I am really dry, and did not find anything relating to my question on official documentation.

I have tried to modify "pathfindProperties.xml", there is no difference when switching different "Type" Scale up the radius of collider

is there anybody can give me a help? I really appreciate it!

Re: How to make correct PathFinding for large size entity in cryengine?

Posted: Fri Jan 04, 2019 5:19 pm
by Cry-Flare
Can you provide details on;

What version of CRYENGINE you are using;
What project your are trying this with (GameSDK/Template FPS?)

Also are you familiar with C++? Generally the collider of an object it was determines the ability to traverse/find a path iirc.