I have been confused by the pathfinding problem for a few days, it seems that the space between generated path and forbidden area are constant. I am really dry, and did not find anything relating to my question on official documentation.
I have tried to modify "pathfindProperties.xml", there is no difference when switching different "Type" Scale up the radius of collider
is there anybody can give me a help? I really appreciate it!
Re: How to make correct PathFinding for large size entity in cryengine?
#2Can you provide details on;
What version of CRYENGINE you are using;
What project your are trying this with (GameSDK/Template FPS?)
Also are you familiar with C++? Generally the collider of an object it was determines the ability to traverse/find a path iirc.
What version of CRYENGINE you are using;
What project your are trying this with (GameSDK/Template FPS?)
Also are you familiar with C++? Generally the collider of an object it was determines the ability to traverse/find a path iirc.
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin