BlendLayer + Emittance

Is there any way to limit the impact Emittance Map on the second material?
It is very difficult to work with materials with such limited capabilities. Please hear Crytek and finally understand that something is time to change, enough to postpone for the next year, year after year!
At least make possible the tiling and animation, each katra separately. Make it possible to mix at least 3 materials. Make it possible to mix 3 materials through 3 masks RGB. Add a card AO for each of the 3 materials. This is the minimum-minimum, but even this is not possible.

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