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BLOOM!!!

Posted: Thu Sep 13, 2018 10:36 am
by noise
I already probably everywhere where it is possible to write about it. Return Bloom from Cryengine 3.4. I do not know why this technology is ignored, because it has a very strong effect on lighting in the engine. Lighting in CryEngine V looks like something castrated without this feature. Fix this please for the next update
https://radikal.ru/video/rMIp50yqlTh
ngvjhjgh.png
ngvjhjgh.png (2.69 MiB) Viewed 606 times
ugikuiu.png
ugikuiu.png (2.62 MiB) Viewed 606 times

Re: BLOOM!!!

Posted: Mon Feb 11, 2019 2:23 pm
by Cry-Chris
It has never been removed.
We have recently answered this question on GitHub:
https://github.com/CRYTEK/CRYENGINE/issues/588

Re: BLOOM!!!

Posted: Mon Mar 18, 2019 12:10 pm
by noise
All watched the demo NEON NOIR: Real-Time Ray Traced Reflections the reflections are very cool, I can not wait for new information. But Bloom!!! Look at this video https://www.youtube.com/watch?time_cont ... Z4MOBSx2xw the difference in quality is simply awesome, Bloom is a very important technology in night and SCI-FI scenes capable of creating a very deep atmosphere. Bloom in Cryengine below the minimum, Bloom manages to spoil even the gorgeous scene with new advanced technology Ray Traced. Crytek finally do something about it, stop ignoring this problem.

Re: BLOOM!!!

Posted: Mon Apr 01, 2019 9:38 am
by noise
BLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!! Thanks only to Blooooooooooooooooooooooooooooooooooom! This scene looks like a render. Bloom looks like this in UE4, Unity, Frostbite in Blender EEVEE even when Star Citizen was developed on Cryengine, which was the first thing modified in the engine renderer, Blooooooooooooom!