I already probably everywhere where it is possible to write about it. Return Bloom from Cryengine 3.4. I do not know why this technology is ignored, because it has a very strong effect on lighting in the engine. Lighting in CryEngine V looks like something castrated without this feature. Fix this please for the next update
All watched the demo NEON NOIR: Real-Time Ray Traced Reflections the reflections are very cool, I can not wait for new information. But Bloom!!! Look at this video https://www.youtube.com/watch?time_cont ... Z4MOBSx2xw the difference in quality is simply awesome, Bloom is a very important technology in night and SCI-FI scenes capable of creating a very deep atmosphere. Bloom in Cryengine below the minimum, Bloom manages to spoil even the gorgeous scene with new advanced technology Ray Traced. Crytek finally do something about it, stop ignoring this problem.
BLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!! Thanks only to Blooooooooooooooooooooooooooooooooooom! This scene looks like a render. Bloom looks like this in UE4, Unity, Frostbite in Blender EEVEE even when Star Citizen was developed on Cryengine, which was the first thing modified in the engine renderer, Blooooooooooooom!
In the first screenshot, Bloom does not affect the environment only on the emission particles, and there is no depth in it, the emission particles seem to be superfluous. And the second screenshot of Bloom gently dissipates, staining and blending with the whole scene. Bloom is important for the depth of light! I will be bored with this topic until they hear me