(New: Added feature light lens flare) that is, you can connect lens flare to particles, just how to check it and make it work. I entered the name of the lens flare in the slot, but no effect. Who understood how this works?
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Posted: Sat Sep 01, 2018 6:45 am
So, well, something starts to loom, first lens flare works, if it is disabled in the settings Affected By Light Radius. BUT! it works very strange, the lens flare is generated only under the sun, if you face the particle with your back to the sun, lens flare does not work. It is necessary to understand further, maybe some kind of adjustments of lens flare will fix this
How to realize such an effect as on a video? The new demo GalaxSys showed some interesting examples of particles, one of which is the ability to create a beam from a particle to an entity on the scene. I want to get such an effect, there is a point that emits beam to the emerging particles. I play with a node Beam but something doesn’t work out
Posted: Sat Dec 07, 2019 6:51 pm
Something began to remind. In motion it looks more interesting, GIF to do laziness. It’s interesting to see complex examples of particles, there are few available examples, but this particle editor can do more
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Posted: Mon Jan 06, 2020 11:51 pm
How can you do Timers. A simple example - I have a particle that it does there, in the physics scroll I connect the Local Effectors for example Turbulence, but leave it turned off. How can I make a timer that will turn the Effector on and off after a given time?
Posted: Fri Jan 17, 2020 4:26 pm
This is not possible currently, though you are always welcome to put an official feature request on the Answer Hub page.