I agree on all of that @grb1212, perhaps not as plainly phrased but overall yea.
Always feels like an hour or two more would've fixed the issues for the average layman.....or some testing with their own sample FPS template!
(In latest Github preview, you can't even launch it without editing engine code related to rendering!)
Their repo is unbuildable (for different reasons each preview) without modification and what not, hence I made my own and shared it elsewhere.
It's being deprecated according to everyone + CryTek, so aside from the assets (which are in of themselves undocumented and very very hard to parse through. I'm using it for blendspaces and it's painfully hard for me, ze unexperienced animator :\) its not much use. I really wish there'd be even one decent blendspace tutorial but after a year there ain't been no good ones out. This, unfortunately, extends to most of CE features. There are some decent-ish tutorials out there but they're rarely 'comprehensive' enough, maybe just the bare basics that aren't too hard to figure out by yourself.
Heck, I dont' think anyone's mentioned how to run a fragment with fragment tags in C++.....I'm prolly one of the few people who knows this out there. I really should make a tutorial
As it is I'm here to answer any questions you have!
@finchy, What many other starter levels? I'd love to check them out. The stock CE templates.....all of them are incomplete + have bugs like crazy. And poor non-looping animation assets etc.....
And I always miss the humble bundlez :<
Plus, adding documentation on how to use said tools and reducing setup time does not apply as 'copying word for word'. Copying would be.....literally using GameSDK as your game basis XD (which many unfortunately did.) It's the difference between compiling your own Linux kernel and just downloading Ubuntu 16.04 and using that. Especially since CE is trying to expand its community, it should really be trying to get the initial startup down to ~0. Download repo -> build -> boom! (with prepared sample project).
A package that has minimal user-side configuration is not a 'privilege' or a 'favor', its a must-have standard.
There's also no need to be all condenscending....if I was new, couldn't build a repo, was confused, and then got told that "You should try working harder, this isn't high school noob"......doesn't help me much and definitely doesn't improve my opinion of CE.
Regarding CE3 docs, most of them are MASSIVELY out of date and with every update get less and less relevant. To start with, we don't even use game object extensions. Plenty of calls have been renamed/abstracted away/rewritten. Only the Sandbox editor portion's would be even mildly relevant. A good example of a CE documentation/5.3 issue is that you can't drag->and->drop to view animations in the char editors, even though one of their guides has screenshots to show how it 'used' to work.