Re: New Screen Space Reflection

#14
added ssr samples and distance variables, gives you more control over effect


Yes exactly. They exposed the sample count and reflection distance as variables but did they actually improve the SSR? Or did they just gave more control over it? That's what i'm wondering.
They are now using a new ray marching algorithm.
https://github.com/CRYTEK/CRYENGINE/com ... 62dd54cdb7
They are not raymarch, its raytrace. Very different technique.

Re: New Screen Space Reflection

#15
They are not raymarch, its raytrace. Very different technique.
Lol no it is ray marching, read the code. The new SSR algorithm places sample exponentially rather than the naive linear trace method, and it's using some additional optimization like ray bundle tracing. No one uses path tracing for screen space effects.

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