i thought it was cool i have a bunch of burnable entities if anyone is interested leave feed back and i will post them
you need to have the gamesdk 5.5 install and to import particles from lighten up project.
Extract to gamesdk5.5/gamesdk/assets
first add a component SensorVolume
change size to .3,.3,.5 or use sphere.3
set attribute to player
right click click create flowgraph
place flamethrower Entity in level
right click create flow graph
test and let me know what you think
added a schematyc library and a signal with bool to register when the flame thrower is active so you can lite things on fire when flamethrower is idle
Last edited by grb1212 on Mon Aug 10, 2020 3:15 pm, edited 3 times in total.
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