schematyc flame thrower, feed back on improvments thanks, 2nd update!!!

#1
i thought it was cool i have a bunch of burnable entities if anyone is interested leave feed back and i will post them

Warning!!!!!!!!!

you need to have the gamesdk 5.5 install and to import particles from lighten up project.
schmatyc.rar
(33.81 KiB) Downloaded 19 times
Extract to gamesdk5.5/gamesdk/assets

first add a component SensorVolume
change size to .3,.3,.5 or use sphere.3

set attribute to player
right click click create flowgraph
import playerSV.xml


place flamethrower Entity in level
right click create flow graph
import flamethrowertt.xml






test and let me know what you think


added a schematyc library and a signal with bool to register when the flame thrower is active so you can lite things on fire when flamethrower is idle
signal library.png
signal library.png (40.74 KiB) Viewed 1162 times
signal.png
signal.png (22.93 KiB) Viewed 1162 times
Last edited by grb1212 on Mon Aug 10, 2020 3:15 pm, edited 3 times in total.
AMD RYZEN 5 2600 OC 4.2, ASROCK 570 PHANTOM D GAMING OC 1325

Who is online

Users browsing this forum: No registered users and 3 guests