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Image Nodes

Posted: Tue Jun 05, 2018 6:02 pm
by noise
It took me the EffectGhosting the no does not work. I go into the documentation, and that I see half the effects on the list will be deleted in the future.
QUESTION! How can I get these effects? Crytek is very strange to be cured of the well-established features. Take the Shaders, Crytek stupidly remove the old shaders by not substituting them for anything, the Material Editor is already insignificantly meager, and as a result, we only lose nothing when we receive a substitute. The same seems to happen with the effects of images. Then do the postprocessing shader as in UE4, so that you can create different effects yourself

http://docs.cryengine.com/pages/viewpag ... ctGhosting

Re: Image Nodes

Posted: Thu Jul 19, 2018 11:09 am
by gshot
I agree. I have no idea why they are removing the EffectRainDrops for example. It looks really good and I really like this effect. Perfect for a rainy scene. Why on earth is that being deprecated? I can't think of a good reason for the removal of these effects. Especially the rain drops one because I use it a lot. Oh well, I guess I'll have to write my own shader then. Shouldn't be too hard.

Re: Image Nodes

Posted: Thu Jul 19, 2018 11:14 am
by lavizh
Check the roadmap under 5.6 in Graphics and Rendering. Customizable Post Effects are coming. There is your substitute.

https://www.cryengine.com/roadmap

Re: Image Nodes

Posted: Sat Jul 21, 2018 7:26 am
by noise
Check the roadmap under 5.6 in Graphics and Rendering. Customizable Post Effects are coming. There is your substitute.

https://www.cryengine.com/roadmap
It is interesting! but how can this be realized in Cryengine? The UE4 uses a flexible Material Editor, you create an effect and output it to post-processing. But the Material Editor in Cryengine is absolutely useless, it can not create any effects. And I'm very curious if (Customizable Post-effect Pipeline) can create custom effects as it might look. Here's an example of such a thing



Re: Image Nodes

Posted: Sat Jul 21, 2018 8:13 am
by lavizh
Im sure it's going to be controlled via Schematyc and C++ / C#

Re: Image Nodes

Posted: Wed Jan 16, 2019 9:17 am
by Jungle
Today I found out that most of the Image nodes have been removed... just great. I wouldnt be suprised if Cryengine 6 will be just a zip with readme.txt

Re: Image Nodes

Posted: Wed Jan 16, 2019 10:26 am
by lavizh
As mentioned above Customizable Post-effect Pipeline is taking over in 5.6. Allthough its been marked at risk of being delayed. Unsure of when it will be coming.

Re: Image Nodes

Posted: Thu Jan 17, 2019 1:36 am
by Jungle
Yeah, but new engine versions wont have sample sdk afaik.
Btw which last engine version had image nodes enabled? And which version crashes less? Cus I have 5.5 and it crashes like CRAZY.

Re: Image Nodes

Posted: Tue Feb 26, 2019 10:58 am
by Cry-Flare
Which image nodes are you missing exactly?
Also, if you do experience crashes be sure to send in reports either via the Crash Handler or via the CRYENGINE Launcher. This will help us investigate the issue. If you can reproduce the problem, a GitHub issue with steps and fine detail would go a long way in helping our investigation.

Re: Image Nodes

Posted: Wed Feb 27, 2019 8:57 pm
by Jungle
Which image nodes are you missing exactly?
Also, if you do experience crashes be sure to send in reports either via the Crash Handler or via the CRYENGINE Launcher. This will help us investigate the issue. If you can reproduce the problem, a GitHub issue with steps and fine detail would go a long way in helping our investigation.
all or most of them have been removed. I want frozen, rain drops and alien interference.