It took me the EffectGhosting the no does not work. I go into the documentation, and that I see half the effects on the list will be deleted in the future.
QUESTION! How can I get these effects? Crytek is very strange to be cured of the well-established features. Take the Shaders, Crytek stupidly remove the old shaders by not substituting them for anything, the Material Editor is already insignificantly meager, and as a result, we only lose nothing when we receive a substitute. The same seems to happen with the effects of images. Then do the postprocessing shader as in UE4, so that you can create different effects yourself
http://docs.cryengine.com/pages/viewpag ... ctGhosting
Re: Image Nodes
#2I agree. I have no idea why they are removing the EffectRainDrops for example. It looks really good and I really like this effect. Perfect for a rainy scene. Why on earth is that being deprecated? I can't think of a good reason for the removal of these effects. Especially the rain drops one because I use it a lot. Oh well, I guess I'll have to write my own shader then. Shouldn't be too hard.
Re: Image Nodes
#3Check the roadmap under 5.6 in Graphics and Rendering. Customizable Post Effects are coming. There is your substitute.
https://www.cryengine.com/roadmap
https://www.cryengine.com/roadmap
Re: Image Nodes
#4It is interesting! but how can this be realized in Cryengine? The UE4 uses a flexible Material Editor, you create an effect and output it to post-processing. But the Material Editor in Cryengine is absolutely useless, it can not create any effects. And I'm very curious if (Customizable Post-effect Pipeline) can create custom effects as it might look. Here's an example of such a thingCheck the roadmap under 5.6 in Graphics and Rendering. Customizable Post Effects are coming. There is your substitute.
https://www.cryengine.com/roadmap
Re: Image Nodes
#7Today I found out that most of the Image nodes have been removed... just great. I wouldnt be suprised if Cryengine 6 will be just a zip with readme.txt
Re: Image Nodes
#8As mentioned above Customizable Post-effect Pipeline is taking over in 5.6. Allthough its been marked at risk of being delayed. Unsure of when it will be coming.
Re: Image Nodes
#9Yeah, but new engine versions wont have sample sdk afaik.
Btw which last engine version had image nodes enabled? And which version crashes less? Cus I have 5.5 and it crashes like CRAZY.
Btw which last engine version had image nodes enabled? And which version crashes less? Cus I have 5.5 and it crashes like CRAZY.