Re: Cryengine 5.4 in late April ?
Posted: Fri May 05, 2017 12:48 am
@dhomochevsky
I think you don't got the point here... First of all, Vertex painting and Texture importing directly into the engine are just a view little features that are missing. Are they so importing ? NO they are not...
But missing this and that... and ouh here is something that is missing too.... will make your live as a serious game developer harder. Time is money, and when i have to do all my vertex painting in max or blender and maybe i dont like the result and have go back... all this is time... time that you are looisng, which you could invest in doing something else. And again, vertex painting is just a little example here, its not the main point.
Have a look at games like Ghost Recon Wildlands... The Division... If they wouldn't use any tools/features in they're engine which makes building a world more efficient, they would need much more time and burn a lot more money, simply because of the extra hours. Here they talk about Houdini in Ghost recon wildlands and how important it was save time. And this is what im talking about... Every developer likes to save time... and when looking at a amazing engine like cryengine, we sadly miss a lot of these tolls/features to make our lives easier and more productive. On top of that we will get like two updates this year... which will make a lot of users think well... this is not going to be better... and they leave. More tools/features... Being up to date with plugins like Speedtree, Substnace, Houdini... and a lot more... Will bring this communitys to Cryengine... Whuch means... this "our" cryengine community will grow.... more users... more content.... and hopefully more developers.
One of the Ubisfot developers brings it right on point, hey says... Tools are key in production...
https://www.youtube.com/watch?v=eP0M5QS_biM
https://www.youtube.com/watch?v=I8jds1D3qTQ
@lavizh
For now yes... UE4 and Cryengine are very different but what will happen when UE4 will become some dynamic GI like Cryengine ? I can tell you what will happen.... The amount of Cryengine users will become even smaller... Developers will choose UE4 over Cryengine simply because of the tools and features... Why should i build my "scene" or "wolrd" longer that i have to ? A game like Players Unknown Battlegrounds should be build with Cryengine! With dynamic GI ! Why have they choosen UE4 ? Sinmply because of the tools and features that Ue4 is offering for wolrd design/building. they need much more less time to build their world in UE4 than is Ctryengine.
I think you don't got the point here... First of all, Vertex painting and Texture importing directly into the engine are just a view little features that are missing. Are they so importing ? NO they are not...
But missing this and that... and ouh here is something that is missing too.... will make your live as a serious game developer harder. Time is money, and when i have to do all my vertex painting in max or blender and maybe i dont like the result and have go back... all this is time... time that you are looisng, which you could invest in doing something else. And again, vertex painting is just a little example here, its not the main point.
Have a look at games like Ghost Recon Wildlands... The Division... If they wouldn't use any tools/features in they're engine which makes building a world more efficient, they would need much more time and burn a lot more money, simply because of the extra hours. Here they talk about Houdini in Ghost recon wildlands and how important it was save time. And this is what im talking about... Every developer likes to save time... and when looking at a amazing engine like cryengine, we sadly miss a lot of these tolls/features to make our lives easier and more productive. On top of that we will get like two updates this year... which will make a lot of users think well... this is not going to be better... and they leave. More tools/features... Being up to date with plugins like Speedtree, Substnace, Houdini... and a lot more... Will bring this communitys to Cryengine... Whuch means... this "our" cryengine community will grow.... more users... more content.... and hopefully more developers.
One of the Ubisfot developers brings it right on point, hey says... Tools are key in production...
https://www.youtube.com/watch?v=eP0M5QS_biM
https://www.youtube.com/watch?v=I8jds1D3qTQ
@lavizh
For now yes... UE4 and Cryengine are very different but what will happen when UE4 will become some dynamic GI like Cryengine ? I can tell you what will happen.... The amount of Cryengine users will become even smaller... Developers will choose UE4 over Cryengine simply because of the tools and features... Why should i build my "scene" or "wolrd" longer that i have to ? A game like Players Unknown Battlegrounds should be build with Cryengine! With dynamic GI ! Why have they choosen UE4 ? Sinmply because of the tools and features that Ue4 is offering for wolrd design/building. they need much more less time to build their world in UE4 than is Ctryengine.