Cryengine 5.5.2 Animations Bug?

#1
I have problems playing animations in pure game mode!
In editor all animations play fine put in pure game mode nothing happens.

I have tryed with FlowGraph PlayAnimation Node, TrackView PlayAnimation and AnimObject .
Is it possible that we must have a dba file? Characters with dba file like the Aligator plays fine.

Re: Cryengine 5.5.2 Animations Bug?

#4
pure game mode!? :?:
Yes. if i launch game
If you want to use trackview animations then use PlaySequence flowgraph node instead of PlayAnimation node.If you want to use PlayAnimation node then you have to put a Mannequinobject in leagy entities and select the model which you want to animate via properties panel under model option then use flownode of PlayAnimation. In my case we can import our custom character models to CE with own skeleton and own animations and we can play them via this ManneQuinObject with PlayAnimation node like human workers on trackview movies.Its a my idea.Try it if you like. :P
Vishwajith Weerasinghe

Re: Cryengine 5.5.2 Animations Bug?

#7
If the dba File was created the Animations in Game Mode works fine!
Yes I guess it can be done through Mannequin Editor.Did you solve your problem?
yes solved.
i have used "Package Build" and copied the generated DBA File in the character Folder.
Now Animation play fine! Also in c# with ISkeletonAnim.StartAnimation

Re: Cryengine 5.5.2 Animations Bug?

#8
If the dba File was created the Animations in Game Mode works fine!
Yes I guess it can be done through Mannequin Editor.Did you solve your problem?
yes solved.
i have used "Package Build" and copied the generated DBA File in the character Folder.
Now Animation play fine! Also in c# with ISkeletonAnim.StartAnimation
Good to hear that :P
Congratz
Vishwajith Weerasinghe

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